- If you have henchmen under your command, kill one. The reason for said henchman’s termination may be entirely arbitrary – talking back, failure to achieve a goal, looking at you funny – but the resulting diminution of your forces will surely be offset by the motivational effect of the increased fear and awe in which you are held.
- Further divide your forces by sending only small groups after your enemy. Respond to defeat by incrementing the next team by a few men, rather than significantly reallocating your resources to deal with the threat.
- Your mood setting should, at most times, be surly, angry, and egocentric. To keep people on their toes, it is optional to occasionally switch to an icy charm.
- Rather than attempting to motivate your henchmen with greed, rely on the force of your personality, combined with threats.
- It is absolutely required that when your enemy is finally in your grasp you indulge yourself with a long soliloquy, rather than immediately killing him.
- If you do attempt to kill your enemy, don’t hang around to make sure they are actually dead. Remember, out of sight is out of mind.